Posts Tagged ‘zelda’

Legend of Zelda

Posted by campbell February 10th, 2013


Bits in Multiples of 8

Posted by campbell July 13th, 2012

An upcoming video game art zine has been put together by the incredible Jimmy Giegerich, whose stomach churning, pus seeping illustrations I’m sure you’re all familiar with. There are over 60 artists contributing, including Zac Gorman, Kali Ciesmier, Sam Bosma .

This book is going to celebrate the “Battle of the Bits”, when game systems (mostly) came on cartridges, and school yard boasts were made over bits. 8, 16, 32, 64.

If you’d like to essentially preorder a copy of the book, and check out some samples of the art that’s going to be in it, head over to the kickstarter page that’s now running. The funding target was hit in the first 24 hrs, so I’m sure there’ll be more goodies added to the pile soon. Get in there folk!


All the customs

Posted by campbell April 8th, 2012

These are all the custom NES illustrations I did as a part of my 8 Bit Dreams series. There are a lot of them. Some of these I’ve shown before, but others are brand new ladies and gentlemen.

bubble bobble, kid ikarus

Legend of Zelda, Super Mario Bros 2

Legend of Zelda 2, Legend of Zelda 2

Journey to Silius, Clash at Demonhead

Maniac Mansion, Ghosts and Goblins

Bad Dudes, NES World Cup

Legend of Zelda, Legend of Zelda

Super Mario Bros 123, Super Mario Bros 3

Final Fantasy 3, Kirby

Teenage Mutant Ninja Turtles 3, Silver Surfer

River City Ransom, River City Ransom

Nintendo Pro Wrestling, Godzilla

Double Dragon, Metroid

Castlevania, Dragon Quest/Warrior

Faxanadu, Faxanadu

Blaster Master


mt triforce

Posted by campbell April 3rd, 2012

My illustration for an upcoming 8/16 bit video game art zine organised by Jimmy Giegerich.

“Bits in Multiples of 8”

I haven’t worked in black and white for a while. It was super fun to break away from all the line work of my 8 Bit Dreams and try to experiment a bit more just with shapes. I’ve been admiring the works of a bunch of illustrators recently who really seamlessly blend bold shapes with fine line work. I’d love to experiment a bit more with that, as the tension and dynamic it creates is really exciting. My 8 Bit Dreams series, while really fun, was quite limiting in how I could experiment, it was more about refining the one singular way of working than broadening my skills.
Now, the freedom to experiment.


Zelda 2: The Adventures of Link

Posted by campbell July 26th, 2011



Moblin Gambling Den

Posted by campbell July 1st, 2011

Here’s the line work for a series of Legend of Zelda illustrations I’m doing for a video game themed group show. I’m going to be doing some colour tests digitally before committing them to watercolours. I’m thinking of keeping it all sepias, but I’m not sure…

This series is going to be a ton of fun, maybe a dozen illustrations in total, I’ll see how I go.