Posts Tagged ‘nes’

megaman reboot: killer bullet

Posted by campbell May 9th, 2013

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Killer Bullet

Another design that has a fun synchronicity with Super Mario.

megaman reboot: ice man

Posted by campbell April 29th, 2013

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Ice Man

This design is probably one of the heaviest deviations from the originals. I really wanted to this robot up and move away from the contrived “eskimo” aesthetic that was previously used. Instead I’m pulling him in line with the other crystalline robots that Ive been drawing.

I’m really happy with it, and think it’s pretty cute and funny.

Megaman Reboot: Screw Bomber

Posted by campbell April 16th, 2013

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Screw Bomber

I wanted to pull the propulsion system in to line with the other robots and have a small propeller on it.

Megaman Reboot: Flying Shell

Posted by campbell April 16th, 2013

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Flying Shell

Another reconnaissance robot that I didn’t have the heart to go too radical with.
I mean, it’s a clam shell with eyes and it’s name is “Flying Shell”. I kind of like that.

Megaman Reboot: Elec Man

Posted by campbell April 16th, 2013

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Elec Man

I simply wanted to streamline this robot and bring him in line with my designs for Gunner Joe, Protoman and Megaman with whom it shares the same core design. His arms are a little longer with elongated finger tips that I imagined crackling with electricity.

There are little variations, such as the cat eyes, and inner arm seams that I think turned out well.

Megaman Reboot: Bombomb

Posted by campbell April 16th, 2013

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Bombomb

I really liked the football shaped blue bomb, so didn’t really change it too much in my redesign. There’s now a series of lights that run around the diameter of the bomb, that could cycle through or flash on and off depending on what the bomb was about to do.

It was tempting to link them to the Bobomb from the Super Mario franchise.

Megaman Reboot: Bomb Man

Posted by campbell April 9th, 2013

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Bomb Man

With this redesign I didn’t really change too much from the original, it’s more about gentle tweaks to bring him in line with the aesthetic of the other robots. I did however decide to give him a canon arm, which I thought made sense as he is a demolition robot. The front of his stomach has a clear panel that opens up and allows access to the explosives stored within his body. Those would be placed by his hand, rather than those that were used as projectiles through his canon.

Megaman Reboot: Yellow Devil

Posted by campbell April 6th, 2013

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Yellow Devil

I wanted to keep the Yellow Devil pretty much unchanged in my redesign. He is such a strange and bizarre design to begin with, that it would be a shame to throw it all out. The only real change I have made to him is to shape him out of “pixels”, or I guess, to be more accurate “voxels”.

In the series, his defining ability was to dismantle himself in to individual pieces and then reassemble himself in a different location. I thought that lent really nicely to having him be formed of these individual cubes. He is sort of a prototype macro-nanobot creation of Doctor Wily. I really like the idea that he’s some brand new technology that isn’t present in any of the other robots. Wily’s mad creation.

Of course, the disassembling and reassembling would be very neat animated, and could lend itself to all sorts of different configurations.

Megaman Reboot: Octopus Battery

Posted by campbell April 4th, 2013

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Octopus Battery

I liked the idea of the box having large display panels on the sides that could light up to display the movement options available. I’ve tried to demonstrate how they would work in the illustration and imagine they would look really nice when animated.

Flea

Posted by campbell April 1st, 2013

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Flea

This was apparently an agricultural pest management robot. Obviously, to do that job it has to look like one of the pests it is trying to deter. I tried to keep some of the main shapes of the original design, but wanted to include an array of dangling legs and more of a visible “face”. I really liked the corkscrew shape as well as the prong like tail, so that is maintained.