Posts Tagged ‘megaman’

And finally, Megaman himself.
He needs no redesign really. I made some minimal changes here and there, but that is mainly just to suit my drawing style. Considering he’s basically a Mighty Atom / Astroboy riff, he still manages to stand on his own quite well.
Tags: capcom, drawing, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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I redesigned the classic Wily Machine to fall in line with the later interpretations of the ship. I love the skull design and wanted to bring that back.
It’s hard to incorporate an over sized skull in to a design without it being ridiculously obvious. I tried my hardest, but suspect I failed in that regard.
There was a temptation to design Wily’s skull ship to be super elegant and minimalist, which obviously suits his aesthetic far more. I imagine that this skull ship is only in it’s prototype stage, and he is forced to use it before it’s ready.
Tags: capcom, drawing, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour, wily machine
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To start with, yes, Doctor Wily is Karl Lagerfeld.
The classic designs of Wily and Light are cut from too similar a cloth. I wanted to push Wily in a very different direction from his classic “mad scientist” look. Their appearance, costuming, physique should all visually describe their characters philosophy towards robots.
Wily views them as being tools, things to own, use, enhance OUR lives.
Light views them as beings in their own rights, capable of full and meaningful existences beyond ones simply in relation to ours.
Tags: capcom, doctor wily, drawing, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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I wanted Doctor Light to look like some Silicon Valley hippie tech genius who believes all sorts of mystical and new age philosophy and religion, and incorporates that in to his design of robots.
He should be set up in sharpest contrast with his rival, Doctor Wily in that regard.
Tags: capcom, doctor light, drawing, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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Killer Bullet
Another design that has a fun synchronicity with Super Mario.
Tags: capcom, drawing, illustration, isometric, killer bullet, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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Ice Man
This design is probably one of the heaviest deviations from the originals. I really wanted to this robot up and move away from the contrived “eskimo” aesthetic that was previously used. Instead I’m pulling him in line with the other crystalline robots that Ive been drawing.
I’m really happy with it, and think it’s pretty cute and funny.
Tags: capcom, drawing, ice man, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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Screw Bomber
I wanted to pull the propulsion system in to line with the other robots and have a small propeller on it.
Tags: capcom, drawing, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, screw bomber, watercolor, watercolour
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Flying Shell
Another reconnaissance robot that I didn’t have the heart to go too radical with.
I mean, it’s a clam shell with eyes and it’s name is “Flying Shell”. I kind of like that.
Tags: capcom, drawing, flying shell, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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Elec Man
I simply wanted to streamline this robot and bring him in line with my designs for Gunner Joe, Protoman and Megaman with whom it shares the same core design. His arms are a little longer with elongated finger tips that I imagined crackling with electricity.
There are little variations, such as the cat eyes, and inner arm seams that I think turned out well.
Tags: capcom, drawing, elec man, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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Bombomb
I really liked the football shaped blue bomb, so didn’t really change it too much in my redesign. There’s now a series of lights that run around the diameter of the bomb, that could cycle through or flash on and off depending on what the bomb was about to do.
It was tempting to link them to the Bobomb from the Super Mario franchise.
Tags: bombomb, capcom, drawing, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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