Posts Tagged ‘isometric’

Mega Man Reboot: Cut Man

Posted by campbell March 12th, 2013


Cut Man

I wanted to change this robot around a little bit. Apparently he was essentially a logger, so I wanted to make it look like he could actually do some logging. Apparently his personality is a little more childish than the other robots, so I wanted his look to be kind of goofy and awkward to represent that.

I’ve tried to maintain the colour schemes for all the robots, so even if I stray from their silhouettes, there’s still a level of continuity between what I’m doing and the originals.


Mega Man Reboot: Foot Holder

Posted by campbell March 10th, 2013


Foot Holder

Another robot with fairly minimal redesign.
I liked the idea of them having directional lighting, so have included up/down arrows, and a series of dot lights around the top that would scroll across to indicate horizontal movement.


Mega Man Reboot: Peng

Posted by campbell March 9th, 2013



This guy didn’t need a redesign at all.
So cute and perfect.


Mega Man Reboot: Sniper Joe

Posted by campbell March 8th, 2013


Sniper Joe

There’s an interesting and kind of convoluted story behind these guys that I thought I’d like to explore with these designs. Apparently Sniper Joe are mass produced versions of the Proto Man robot. Proto Man is the prototype for Mega Man, so in a way, these three robots should all be pretty much identical.
This forms the basic chassis, that so many of the series robots are built around.

I actually didn’t change too much about the design. I streamlined the boots, because I never liked the oversized ones that are used throughout the series. The mask retains the original cyclops eye, but it is no longer set back in a recess. I did maintain the downward pointing chevron in the chin of the mask. It also looks slightly skull like, which is a bit spooky and differentiates these mass produced robots from Proto Man and Mega Man.


Mega Man Reboot: CWU-01P

Posted by campbell March 7th, 2013



Yes, the water purifier robot. Um, it, purifies water.
I just wanted to make this one a little cuter really, a little less raw and industrial than the original was.


Mega Man Reboot: Big Eye

Posted by campbell March 6th, 2013


The Big Eye

I thought the original design of this robot was really awkward. I wanted to stream line it a lot and make it like a crystal watch tower. I can imagine it shooting out a laser beam from the eye, blocking off intruders.
The big foot at the base provides lots of stompability.


Mega Man Reboot: Super Cutter

Posted by campbell March 5th, 2013

The Super Cutter.

I thought this robot would be better as a circular saw, to be used in felling trees. Apparently that’s what the original Cut Man was supposed to be in charge of, so his little robot minions should be as well.
Plus, it needed a much cuter face.

I decided that propellers would be the primary form of aerial propulsion. They are featured on and off in the original series and think they add a bit of fun.


Mega Man Reboot: Picket Man

Posted by campbell March 4th, 2013

My mighty Megaman March has begun.
Every day this month I will feature a redesigned robot from the classic NES game Megaman.
Grab a hold of your hard hat, the fun and games are only just beginning.



Posted by campbell November 11th, 2012

For all the isometric illustrations I do, I don’t actually use graphed paper all that much.
This is really silly, as it makes things a hell of a lot easier. The sketch is from a picture book that I’m currently doing a layout for.

I’ve been working on Home Time a lot recently, but it’s a ridiculously all consuming. A couple of publishers have expressed interest in it, but they want to read the first couple of chapters before they can commit to it. While this is totally fair enough, it’s also a metric ton of work. That’s about 100 pages of fully illustrated comics material.

However, I can write short 16 page picture books, sketch up layouts and send them off for consideration in the mean time.

I kind of feel like I just need to get started, to get going, to get moving somewhere. Everything is sort of floating in limbo right now.


animal crossing

Posted by campbell August 23rd, 2012

This is my piece for the upcoming VERSUS exhibition put together by Fangamer and Attract Mode for this years PAX.

My work is about the greatest boss battle to feature in any game ever. The never ending task of pulling up weeds in Animal Crossing. It didn’t matter if you had earned the golden shovel, dug up the T-Rex fossils, caught the Coelacanth and collected every Gyroid. Those weeds just keep on coming.

Prints will be available to purchase at the exhibition and online.