Posts Tagged ‘illustration’
A few years ago I was asked by Nickelodeon if I’d be interested in pitching an idea for a cartoon to them. I’m a sucker for planting seeds on the off chance they’ll grow, and so jumped at the opportunity.
The show I conceived off was based on a group of friends who play a fantasy role playing game together (basically, Dungeons and Dragons). The game is DM’d by one of their cool older sisters, who sends them through a range of trials in game, that mirror actual problems she sees them having at high school. I thought it’d be a pretty awesome show.
Unfortunately, nothing came of my idea, and it’s just sort of sat around doing nothing. In fact, I’d completely forgotten about it until a friend of mine recently bought it up.
You can see my pitch below, with some pretty rough looking illustrations to boot.





Tags: cartoon, illustration, watercolour
Posted in illustration | 4 Comments »

Killer Bullet
Another design that has a fun synchronicity with Super Mario.
Tags: capcom, drawing, illustration, isometric, killer bullet, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
Posted in Uncategorized | No Comments »
I have been lucky enough to help the fantastic game designer Jason Tagmire with his latest project.
Each card features an illustration and a series of symbols and icons that can be used to generate ideas. You can pick up a deck of these awesome cards for as little as $10. There are a bunch of great rewards as well, that you should check out over on the Kickstarter page.
Storyteller Cards is a deck of 54 playing cards that each feature 4 unique elements. There is a CHARACTER, holding an ITEM, completing an ACTION, in a LOCATION. Each of these elements can be used to create something new, get you out of a mid-project slump, or just to have some creative fun with family and friends.

The cards also feature additional icons in the corners to help you dig a little deeper into storytelling, creating, and gaming. The icons represent a RANK, SUIT, MOOD, SEASON, LETTER, and COLOR. There are a few more surprises within those icons, but we’ll get into all of that later.

Now, how can I use these cards? There are so many ways. It just depends on what you are doing.
- ARE YOU A WRITER that needs a location for a scene or just a character to spark a new adventure? Flip a card and you’ve got one!
- ARE YOU A DUNGEON MASTER running a modern day RPG and you need a special item for your party? Flip a card and you’ve got one!
- ARE YOU A TEACHER trying to encourage your students writing skills? Pass out a card to each student and let their imagination finish the story.
- ARE YOU JUST LOOKING FOR SOME CREATIVE FUN? Flip 5 cards and craft a scenario using an element from each card. Pass the cards to the next player to continue the story. Keep passing, it’s a blast!
So head over to our Kickstarter page if you want to see this project become a reality.
Tags: illustration, kickstarter, pen and ink, storyteller cards
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Ice Man
This design is probably one of the heaviest deviations from the originals. I really wanted to this robot up and move away from the contrived “eskimo” aesthetic that was previously used. Instead I’m pulling him in line with the other crystalline robots that Ive been drawing.
I’m really happy with it, and think it’s pretty cute and funny.
Tags: capcom, drawing, ice man, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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Screw Bomber
I wanted to pull the propulsion system in to line with the other robots and have a small propeller on it.
Tags: capcom, drawing, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, screw bomber, watercolor, watercolour
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Flying Shell
Another reconnaissance robot that I didn’t have the heart to go too radical with.
I mean, it’s a clam shell with eyes and it’s name is “Flying Shell”. I kind of like that.
Tags: capcom, drawing, flying shell, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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Elec Man
I simply wanted to streamline this robot and bring him in line with my designs for Gunner Joe, Protoman and Megaman with whom it shares the same core design. His arms are a little longer with elongated finger tips that I imagined crackling with electricity.
There are little variations, such as the cat eyes, and inner arm seams that I think turned out well.
Tags: capcom, drawing, elec man, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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Bombomb
I really liked the football shaped blue bomb, so didn’t really change it too much in my redesign. There’s now a series of lights that run around the diameter of the bomb, that could cycle through or flash on and off depending on what the bomb was about to do.
It was tempting to link them to the Bobomb from the Super Mario franchise.
Tags: bombomb, capcom, drawing, illustration, isometric, mega man, megaman, nes, nintendo entertainment system, watercolor, watercolour
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