Posts Tagged ‘drawing’

Megaman Reboot: Bombomb

Posted by campbell April 16th, 2013



I really liked the football shaped blue bomb, so didn’t really change it too much in my redesign. There’s now a series of lights that run around the diameter of the bomb, that could cycle through or flash on and off depending on what the bomb was about to do.

It was tempting to link them to the Bobomb from the Super Mario franchise.


Megaman Reboot: Bomb Man

Posted by campbell April 9th, 2013


Bomb Man

With this redesign I didn’t really change too much from the original, it’s more about gentle tweaks to bring him in line with the aesthetic of the other robots. I did however decide to give him a canon arm, which I thought made sense as he is a demolition robot. The front of his stomach has a clear panel that opens up and allows access to the explosives stored within his body. Those would be placed by his hand, rather than those that were used as projectiles through his canon.


Megaman Reboot: Yellow Devil

Posted by campbell April 6th, 2013


Yellow Devil

I wanted to keep the Yellow Devil pretty much unchanged in my redesign. He is such a strange and bizarre design to begin with, that it would be a shame to throw it all out. The only real change I have made to him is to shape him out of “pixels”, or I guess, to be more accurate “voxels”.

In the series, his defining ability was to dismantle himself in to individual pieces and then reassemble himself in a different location. I thought that lent really nicely to having him be formed of these individual cubes. He is sort of a prototype macro-nanobot creation of Doctor Wily. I really like the idea that he’s some brand new technology that isn’t present in any of the other robots. Wily’s mad creation.

Of course, the disassembling and reassembling would be very neat animated, and could lend itself to all sorts of different configurations.


Megaman Reboot: Octopus Battery

Posted by campbell April 4th, 2013


Octopus Battery

I liked the idea of the box having large display panels on the sides that could light up to display the movement options available. I’ve tried to demonstrate how they would work in the illustration and imagine they would look really nice when animated.



Posted by campbell April 1st, 2013



This was apparently an agricultural pest management robot. Obviously, to do that job it has to look like one of the pests it is trying to deter. I tried to keep some of the main shapes of the original design, but wanted to include an array of dangling legs and more of a visible “face”. I really liked the corkscrew shape as well as the prong like tail, so that is maintained.


Megaman Reboot: Guts Man

Posted by campbell March 30th, 2013


Guts Man

I wanted to make Guts Man look like a formidable powerhouse that’s used to crushing rocks and lifting shipping containers. He had to have a battered, beat up and abused look. Like he’s constantly left out in the rain, hail and shine.

I liked the idea that a Met robot, simply sat inside the larger body. Like you could fit one in any number of body shapes and they would be able to operate them. My design for the Picket Man uses the same idea.


Megaman Reboot: Watcher

Posted by campbell March 26th, 2013



This robot is linked to my redesign of the Big Eye, both featuring the large, crystal eye piece. The Watcher robot is obviously propeller driven though, rather than by a big stamping foot.


Megaman Reboot: Blader

Posted by campbell March 26th, 2013



This robot hasn’t changed too much, I did rearrange the propeller to the underside to match some of the other robot designs though. The undercasing would be a semi-transparent glass, with a camera positioned within it of observation.


Megaman Reboot: Crazy Razy

Posted by campbell March 25th, 2013


Crazy Razy

Originally this robot was designed to be a “security guard”. I liked the idea of making him a sort of human engagement, crowd management bot. Really cute, with big soft hands a comforting heart symbol on his chest. I wanted to keep the same colour scheme and his neckless head design.


Megaman Reboot: Beak

Posted by campbell March 19th, 2013



I thought that this one would be nice, opening like a mechanical flower.