illustration process

Posted by campbell November 2nd, 2010

I thought I’d break down the process that I went through to make the illustration from my previous post.

I have been a big fan of James Gurneys blog, Gurney Journey for a long time. It’s relaxed, creative, super positive and full of amazing advice for visual artists of all types. When I read it, I feel I’m getting the art school education I missed out on when I actually went to art school.

James Gurney created (among other things) the hugely popular illustrated book series Dinotopia

University was fantastic for me, but for an artist with my interests, the visual components were severely lacking. We had very theory heavy classes which were more concerned with concepts than aesthetics. This left me pretty much on my own to work a lot of the technique side of things out.

Anyway, James Gurney offers many step by step insights in to his image making process. A wonderful example is this post here although he touches on these ideas in many of his other posts. His style is very naturalistic and based on super accurate observation of light, colour and how they combine to create form. I am pretty loosey goosey with these ideas. I tend to be more concerned with line creating flat shapes and colouring intuitively.

I thought for this illustration, I’d challenge myself to go through the same (well, at least similar) steps that James goes through when making an image.

The first step was to do sketches, to develop the idea as much as I could without any external assistance. I wound up with these.

I wanted to do an interior shot of the tree house, one of the characters bedrooms with him reclining and reading. I had a pretty clear vision of the emotions I wanted to convey, of comfort and warmth and relaxation. I remember sitting in bed, reading, exploring new worlds through pages and illustrations.

From these illustrations, I then developed a cardboard and clay model of the bedroom. This took a few hours and a little bit of trial and error as I’d never done one before. The materials made it easy to create soft organic shapes, and any imperfections in the molding were welcome as they provided some nice error in design.

After I was happy with the model, I spray painted the whole thing white. James Gurney does this in a number of examples so that observation of shadows and light become obvious. When there is tonal variation in the model itself, it makes it harder to pin point the relative tonal values.

I then played around with lighting the model. I knew I wanted to light it through the window, but this took a while to get right. I knew I was going to have a second light source coming from within the room, but I didn’t really have a way to get that one to work out.

After photographing the work, I did a detailed drawing from it, with the character and props in place. Once finished, I drew a grid over the work so that I could then expand it on to another sheet of paper.

Then I redrew the grid and the work very lightly on to a large piece of thick watercolour paper. I then worked in to it, with the model at hand for reference and the lit photographs beside me. I also had a small model that I’d made of the characters head. Although he is very cartoony, it helps greatly with maintaining the shape of him.

After I was happy with the colour I had laid down, I then worked back in to the piece with coloured pencils to define shapes and give surfaces texture. Then it was done. Unfortunately I don’t have any step by step images of the actual painting/drawing process. I might scan my next illustration step by step so you can see how I work on the page itself.

The model making and photographing was done over a day. This was because of various drying times involved. The actual labour time was much less. The illustration took one full day of work.

Overall the process was fantastically fulfilling and I learnt a lot through it. There are many lighting elements that I would never have anticipated if it had been illustrated straight from my mind. Environmental and character models are something that I plan on investing a lot more time on in the future. I am not so much interested in achieving a level of naturalism that James Gurney does, but it all helps to create a sense of “reality” for the viewer. That they can place themselves in the world that little bit more. Which I guess is the aim of all picture makers.


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This entry was posted by campbell on Tuesday, November 2nd, 2010 at 12:58 pm
Filed under home time, process
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6 Responses to “illustration process”

  1. Simon says:

    Gurney actually stopped by the studio I’m at last month (amongst others in the area) and did a presentation for us :)

    He went through that whole process and really sets the lighting up to directly inform an illustration.

    I think the thing you’re missing most from the translation of photo to illustration is the falloff of light. The lighting in the photo has the great effect of creating a focal point. I know it’s kind of conflicting with your style but possibly something to consider in the future.

    Also, since you wanted another light source, maybe playing around with two different colour light sources would help distinguish what shadow’s cast by which source. That is assuming all you need is lighting and perspective from the sculpted scene.

    Great to see more work from you!

  2. Andrei says:

    Gorgeous. Just gorgeous.
    And Gurney is a legend. He kept my childhood dinosaur obsessive phase running at least four more years.

  3. campbell says:

    Simon –

    You lucky devil, what a treat that must of been having him come by. Although, from your blog it sounds like you’re having an all round fantastic experience over there.

    I agree with your comment about the falloff of light in the shift from photo to illustration. I think as my confidence builds up with working like this, I’ll push the light and shadows a lot more.

    With this scene, I didn’t really want it to be quite as dramatically lit as in the photo. However, now I’m keen to work on another illustration that does have really dynamic lighting… will have to go and make some more models.

    I like your idea of the different coloured lights. The problem I had with creating a second light source was that it is intended to come from the flaming rock that’s sitting on his desk. It was more of a logistical difficulty in getting a light source to come from that point. Maybe a small led or something next time…

    Andrei –

    Yea, dinosaurs were massively massive for me when growing up. Jurassic Park and Dinotopia sort of saw to that.

  4. Simon says:

    :)

    Yea true, I thought maybe a tiny candle would do well for that flame. Assuming it didn’t burn the model, although it could be interesting to have some scorch-marks around the walls. ha

    An LED is an interesting idea though.

  5. campbell says:

    A little tea light would have been great…
    I’ll try that for sure next time, I’ve got so many of them laying around, I can’t believe I didn’t twig.

  6. Poppy says:

    Awesome!

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