Archive for the ‘8 bit dreams’ Category

8 Bit (requiem for a) Dreams

Posted by campbell April 11th, 2012


They are done, and here they are. I have compiled the first years worth of 8 Bit Dreams illustrations in to one slide show, for your viewing pleasure. I mentioned in an earlier post that I have chosen to put the project on hold because I’ve been offered to opportunity to work on my graphic novel that I’ve been developing for a few years now.

When I started the 8 Bit Dreams project, I thought it would just be a small side project, that I could do without interfering with all my other work. I was very wrong. It would up consuming nearly all of my creative time during the year. Each illustration took about an hour to complete, including researching the game. Then there was scanning, cleaning up, resizing, uploading, posting, listing on etsy. All of these “little” parts add up to a lot of time.

I’d like to thank all of the people who shared my project with their friends, it’s great encouragement to see site hits rise, to see that people are paying attention. Thanks to all those who purchased work, and commissioned custom illustrations. It made it easy to justify to my family why I was doing this when money was coming in to pay the rent or buy groceries. It’s easier to take pride in your work when you can see how it is helping provide your basic needs. Thanks to my partner for putting up with me during this ridiculous endeavour, her support was invaluable.

For now, many of the illustrations are still available to purchase on my etsy store, head over there to see if the one you like is still available. The greatest thing you could do would be to share the video with friends, or purchase a work. That’d mean the world to me.

In the future, I’d love to exhibit the illustrations, so if any galleries are reading this, this might be your opportunity! Lots of people have suggested I publish them in a book, I’ve looked at print on demand options, and right now that’s not really looking too feasible an option. I might need to look in to a few different possibilities. If any publishers want to pick it up, I’d love to hear from you too.

Music for the video was provided by the wonderful Surasshu. Head over to his site for more incredible tunes.

You can follow me on twitter for even more updates, sketches and news.

Time to breathe out.

All the customs

Posted by campbell April 8th, 2012

These are all the custom NES illustrations I did as a part of my 8 Bit Dreams series. There are a lot of them. Some of these I’ve shown before, but others are brand new ladies and gentlemen.


bubble bobble, kid ikarus

Legend of Zelda, Super Mario Bros 2

Legend of Zelda 2, Legend of Zelda 2

Journey to Silius, Clash at Demonhead

Maniac Mansion, Ghosts and Goblins

Bad Dudes, NES World Cup

Legend of Zelda, Legend of Zelda

Super Mario Bros 123, Super Mario Bros 3

Final Fantasy 3, Kirby

Teenage Mutant Ninja Turtles 3, Silver Surfer

River City Ransom, River City Ransom

Nintendo Pro Wrestling, Godzilla

Double Dragon, Metroid

Castlevania, Dragon Quest/Warrior

Faxanadu, Faxanadu

Blaster Master

game plan

Posted by campbell February 27th, 2012


1. Draw
2. Keep Drawing

2012 news

Posted by campbell February 6th, 2012


2012 is a really exciting year for me, I’m thrilled to announce that I’ve been given the opportunity to work on my graphic novel. Over the past few years, I’ve been writing, researching and illustrating many components of the work, but have never really had the studio time needed to commit to actually pulling it all together.

I can be a terrible procrastinator, not so much twiddling my thumbs and watching tv, but rather whipping up small, easy projects and side illustrations at the expense of larger, more difficult  projects. And because these smaller projects often involve actual payment, that can be used to buy groceries and pay rent, it’s hard to turn them down.

I’ve been lucky enough to be the recipient of two grants this year. One is a Department of Culture and the Arts grant that is for time to spend in the studio, time to illustrate my script. That means I’ll be availed of the guilt that sometimes perches on my shoulder when I sit down to work on “non paying” projects. I can actually pay myself an hourly wage, and although it is tiny, and I’ll still be doing the majority of the work without any pay, it is still something to be treasured.

My other grant is from the fantastic mentoring program JUMP, which is funded by the Australia Council for the Arts. The JUMP program teams up emerging Australian artists with super talented, successful established artists in the same field. My project was lucky enough to be approved, and this year I’m lucky enough to be working with graphic novelist Nicki Greenberg.

Nicki is best known for her whimsical adaptation of The Great Gatsby and her recent, lushly psychadelic production of Hamlet. She’ll be offering her sagely advice and assistance on my book as I work on it over the year. I’m super excited about getting the opportunity to be working with her.

This week I’ll be attending the JUMP induction workshop where I’ll get to meet all the other mentees and learn about being mentored and how to receive mentorship and what to expect from your mentor and all other mentoring advice and tips and things. I’m sure it’s going to be a ton of fun. PLUS, they’re taking us out for dinner, which I always appreciate.

The graphic novel is called HOME TIME and follows the adventures of a group of primary school friends. It’s a combination of a bunch of stuff that has interested me from when I was little, and then a whole raft of questions and problems that have plagued me during my “being bigger” period. I’ll post more details, works in progress and information throughout the year, as it’s going on.

I’m aiming to finish the project this year, and find a publisher for it. I know these are hugely ambitious aims. There are plenty of wonderful and talented people working in the field who struggle for years to get work published, who have better track records than me, who’ve been at it longer than me. However, I guess now is the time to be hugely ambitious, and work towards my goals without embarassment.  Sometimes we can feel foolish admitting what we want, but I’ve come to the realisation that I already look foolish, and so there’s nothing really to worry about now.

So then what does this mean for my other projects? Mainly 8 Bit Dreams…

This illustrations project has pretty much dominated my last 12 months. It began as an offhand comment on twitter, which slowly came to consume the majority of my creative output. I’ve thoroughly enjoyed working on it, but with these new opportunities coming up, I need to take a break from it to focus on my larger goals. There’s simply no way I’ll be able to continue my output of 8 Bit Dreams and also develop a graphic novel at the same time.

I’d like to thank all of those people who have been following the project on my site, and those who have support it through buying illustratations, or commissioning works. It’s made it a lot easier to justify the time spent on it when sales come through.

I’ll be putting the project on hiatus from the 28th of February. This will mark the one year anniversary of the series, which seems like a nice time to end the “season” of illustration. Just think of it as a tv show, it’ll be back next year, but now it’s time for a break.

Once the year is up I’ll be looking to exhibit the works in a gallery somewhere. There are a few spaces in the States that I’d love to work with, and will probably contact them to try to line something up. If anyone can recommend any suitable galleries that might be interested, I’d love to know. The collected illustrations will look great wallpapering a gallery.

Gee Magazine

Posted by campbell January 15th, 2012



Last year I was lucky enough to be interviewed for the German gaming magazine GEE. It’s an iPad based publication, and looks gorgeous, really nice page layout and use of embedded video and audio. I talk a bit about my influences and thoughts on 8 Bit video games compared to the more contemporary offers. I’m in issue 3, which you can download here.

commissions

Posted by campbell January 10th, 2012

As part of my 8 Bit Dreams series, I’m not only working through all of the original Nintendo games, but I’m also taking commissions for specific games. Here’s a selection of ones I did last year for various people. These are heaps of fun to do, knowing that they’re all going to a good home. If you’re interested in commissioning a piece of your own, you can do so over at my Etsy shop here.


Silver Surfer, River City Ransom

Teenage Mutant Ninja Turtles III: The Manhattan Project, The Simpsons: Bart vs. The Juggernauts

Batman: Arkham Asylum (done in the style of Minecraft), Kirby’s Adventure

NES World Cup, Super Mario Brothers 3

Super Mario Brothers 1 2 3, Legend of Zelda

Legend of Zelda (both)

Formula One: Built to Win

Posted by campbell December 27th, 2011

formula one
You can purchase this illustration here.

Conquest of the Crystal Palace

Posted by campbell December 3rd, 2011

conquest
This work is available to purchase over at my etsy store here.

Conflict

Posted by campbell December 2nd, 2011

conflict
This illustration is available to purchase here.

Code Name: Viper

Posted by campbell December 1st, 2011

codename viper
You can pick up this illustration here.